The adventurers: the icebreaker that supports collective decision-making
Challenge each other’s ideas and reach a consensus to strengthen team building
Why not develop your team’s spirit of adventure and invite them to the Klax-Lanta islands? This could be paradise on earth, but the living conditions are rather spartan. How will the team survive in such conditions? By sharing your own views, listening to and trying to understanding other people's, and making compromises that will put the welfare of the group before that of the individual...
This is an ideal icebreaker to help team members get to know one another and to find smart ways of working together despite their different personalities!
Brace yourselves for the adventure! You won’t need any luggage, everything is already provided for on site. Or almost...
An icebreaker is the ideal workshop opener as it helps get everyone in the right mood. With “The adventurers”, you can also bring your team closer together with a fun activity, designed as an exciting adventure.
The activity takes your team to the Klax-Lanta islands, where resources are scarce. The aim is for the group to find common ground regarding the items that are essential for its survival. The icebreaker comprises several decision-making stages: first individually, then in teams, and finally all together. Team members take it in turns to explain their choice, which generates discussions when there are conflicting points of view. This fun scenario encourages everyone to compromise within a limited time span to make decisions as a collective.
Throughout the workshop, team members get to know one another, learn to listen to others and to compromise. Although this is a fictional scenario, it naturally mirrors various everyday professional situations. “The adventurers” icebreaker helps to develop essential teamwork skills: in particular, the ability to take into consideration and understand other people’s needs so you can all work towards the same goal. This will make your workshops more efficient and help you reach the set objectives!
Whether or not you plan to start your workshop with an icebreaker, there is always a solution in the Template library. With Klaxoon’s ready-to-use templates, you can start activities immediately on the Board, and that’s just one of their bonuses. “The adventurers” icebreaker immerses the team in a graphic environment, with a scenario that builds on Klaxoon’s specific features.
Board, Klaxoon’s Workshop Platform’s flagship tool, is an unlimited digital whiteboard that works wonders for visual communication and makes the coach’s job a whole lot easier thanks to its many features.
After inviting your team members to join the Board, put on your TV host act and immerse them immediately in the icebreaker with an opening pitch. This stage is key to getting them mentally “out” of the office.
For instance: “How about a trip to a heavenly, sun-kissed location, with turquoise sea and fine sand beaches? Are you in? Well, come with me to the Klax-Lanta islands! One minor detail you ought to know...if you’re hoping to idle under a coconut tree, think again: there will be no time for suncream and swimsuits! Klax-Lanta is no walk in the park: you’ll have to work together to survive without your usual everyday comforts.”
Once the scene is set, invite the team members to post their picture and first name on the Board, and break the team up into tribes of three to five adventurers, assigning a color to each. The red, green and blue tribes are respectively sent off to Ruby, Emerald and Sapphire islands.
Use your storyline to keep up the team’s interest: “The living conditions on the islands are getting worse by the day, the outcasts are feeling weaker and morale is low. Suddenly, unexpected help appears from the sky: a banner towed by a plane brings a message of hope...”
Then unveil the 30 items they must pick from to help them survive on the desert islands. Rice, a cake of soap, a guitar...the available options may seem essential to some but completely irrelevant to others. How to choose?
Once the adventurers have discovered the items they can take with them on their adventure, ask them first to pick three personally, then in turn, to explain their choice to the members of their tribe. Each adventurer copies the image of the item and places it next to their picture.
As the aim of this fun scenario is to improve the team’s decision-making skills, ask each tribe to pick only three items from those chosen by each member on their island. Each adventurer then has to organize their thoughts and develop arguments for the survival of their group. Limit the discussion to two minutes to stress the urgency and ask the adventurers to use the “like” button to confirm the three items selected.
Within each tribe, the adventurers appoint an ambassador who will take their ideas to Merger island, which will eventually be home to all three tribes. In this last stage, the seasoned ambassadors explain their group’s thought process and why their items should be kept. Here too, the discussions go on until agreement is reached, as only three items can be kept in the end. Ask a Multiple choice question so that each adventurer can vote for the three items they consider essential for the survival of the merged tribes and immediately discover the results.
To wrap up the activity and take stock with the entire team, collect their feedback with a Question Storm. What did they think of the quick decision-making process, involving a varying number of people? Discuss how the decisions were made, how the compromises were reached, whether some team members had better negotiating strategies, etc.
Do you think your team is ready to win the team-building prize? Find out now!
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